Forgot Password?

Register

Back to forum

WALLACE & GROMIT CHAT » TIPS AND TRICKS

RSS Icon
Oldest
Previous
1
Next
Newest
There are 41 messages in total. Showing messages 1 to 41.
bigballbubblehead Posted: Oct 30th 2007

on here you can share your animation tips and tricks and learn new things you didn't know before!

by tip is when using a plastercine model always make spare shoes spare hands and any other body parts because models get dirty very quickly and don't look as good as when you first made it.

thanks for looking and please leave your own tip so other people can learn to even if you read it in a book or somewhere else!:D


jordan Posted: Oct 30th 2007

not getting my tips muhahahaha


kieran Posted: Oct 30th 2007

wash you hands after touching 1 couler else the plasterine colours will mix and look rubbish.


FleaCircusDirector Posted: Oct 30th 2007

My top tip is to use thick curtains when filming with some lamps so that you get consistent lighting throughout the filming.


funkycheese7000 Posted: Oct 30th 2007

My tip is to keep the light on for all the shots you take, because if you have the lights off, the pictures come out really dark, and if you turn the light off in the middle of shooting, the film looks silly.


bigballbubblehead Posted: Oct 30th 2007
:D

pat1 Posted: Oct 30th 2007

jordan, thats not very kind, thought we were all friendly and helpfull to one another, cant see that remark as very productive


animation boy Posted: Oct 30th 2007

a good tip for animation. Use a rotoscope feature on your framegrabbing program, so you can compare your shots to live action shots.


conty Posted: Oct 31st 2007

on model making my tip would be, keep a packet of wet wipes at hand as they are great for cleaning up your models and its better at removing plastercine from your fingers than soap and water;)


J-Snake Posted: Oct 31st 2007

my tip would be. a really good way to get your models to look really good is to get some olive oil and a thin paint brush then get just a little bit of the olive oil on the brush then paint your model with it. I know it sounds really odd but if you do it right your model will look really good!!!


Harry Posted: Oct 31st 2007

Conty,

I Think I Will Use Them Tips.

Thanks!:D


Harry!


AyUp_Marc Posted: Oct 31st 2007

if the puppet falls over after animating all day, pick him up and lob him across the room then eat the set in a fit of rage. This will clearly help


bigballbubblehead Posted: Oct 31st 2007

wow cool! thanks guys!!!:D


springwizard Posted: Oct 31st 2007

Say,how do you make the plasticine animation puppets open and close thier eyes like that. How do you make them,wink/blink. Is it an extra layer op plasticine or what is it?


J-Snake Posted: Nov 1st 2007

Its actually rather simple to make a figure blink. all you do is in beween takeing a pic you just add a little bit of clay over the eye then you take the pic then do the same thing over agian untill it reaches the bottom of the eye so it looks lke he has his eyes shut. then do the same process only move the clay up the eye to make him open his eye


connor gorman Posted: Nov 1st 2007

you could keep the eyes on on 1 shot then take them off take the shot put them back and and take a shot


jills Posted: Nov 2nd 2007

Do people generally use wire with their puppets or is it just good quality plasticine?

I second using thick curtains, washing yer hands a lot, and having spare body parts on hand.


conty Posted: Nov 3rd 2007

another good tip with the weather getting colder, is soften the newplast in the oven for a minute on a low heat, but dont forget it otherwise it drys and crumbles, the newplast is easier to work with when its warm, conor;)


kieran Posted: Nov 3rd 2007

before you start make sure you can speed the pictures up to make it work.


J-Snake Posted: Nov 3rd 2007

Jills yes you always should have some wire or some kind of Armature to hold up your puppet and to give it memory. If you dont have one in your puppet your peaces well start falling off.


ANIMATORRUA07 Posted: Nov 3rd 2007
:D

I am kinda confused about all the frame stuff bcos can you allow the movement you are trying to create go over the 24 frames oh yeah nd my tip is dont use the same floor for every set cause if u do it can get real dirty and warp


Nofby Posted: Oct 16th 2008

I would explain more clearly...

"I am kinda confused about all the frame stuff bcos can you allow the movement you are trying to create go over the 24 frames"

Is hard to understand. But, if I can get what you're talking about, you can shoot at a higher frame-rate of 25 or 30fps. The movement you make depends on how many frames are needed to complete it. But you need 24 frames to make 1 second of film, meaning you move your puppet 24 times to animate 1 second of footage. If you have your frame-rate set on 24 fps you cannot move the puppets any more than 24 times in a second of animation.

Its a bit of a weird question. You know what frames are right? So if you shoot on 24 fps (fps=frames per second) you obviously need to move the puppet 24 times if you are shooting on ones to get 1 second of footage.


cinders1 Posted: Oct 20th 2008

no not necessarily, ive watched conty and you can take two frames of the same. if you are using smp you can take 12 frames per second as you can copy and paste each frame you have taken. but doing lip sync gets more confusing as you will need to take more frames depending on the sound, i dont get that bit at all but conty gets it. maybe email him he will be able to help you :)


Chocachoc Posted: Oct 20th 2008

Before I switched to SMP I was worried how lipsinc would work because I always lengthened the frames, but I find it really easy to use now that I have learnt!

:)


Nofby Posted: Oct 20th 2008

cinders, the reason I was explaining JUST about 24fps was because it was what he mentioned. You can animate at other fps, like you gave an example of, and shoot on two's, again as you said, but he seemed interested in 24fps, thats why I only gave one example.


cinders1 Posted: Oct 20th 2008

ops sorry nofby|-)


Nofby Posted: Oct 20th 2008

Lol, no problem ;)


jills Posted: Oct 20th 2008

I could be mistaken, but I think cinders was trying to make the point that you can shoot 24 fps in singles or doubles, and that you could take either 12 or 24 distinct shots or whatever for the same frame rate of 24. But nevermind, I've probably misunderstood ;)


Nofby Posted: Oct 20th 2008

Aaah right, I didn't really understand her post. But if so, you are right, you can shoot on doubles, taking 2 frames each time so you only have to shoot 12 frames to get a second of film or shoot on singles, taking 1 frame at a time and do that 24 times to get 1 second of film.

Sorry, didn't see what you were getting at


cinders1 Posted: Oct 20th 2008

i was trying to explain, but not very well. that even shooting 24 fps doesnt necessarily mean you have to move the puppet 24 times it would depend on what you were shooting, how fast or slow the movement is|-)


Nofby Posted: Oct 20th 2008

AAAH right ;) Now we get you. But actually, if you are shooting at 24 fps you do have to move the puppet 24 times! It dosen't matter what the movement is, 24 frames if you are shooting at 24 fps make 1 second of film. The only exception is if you use 'holds', where you take more than 1 or 2 frames to hold a pose.

I think what you're mixed up with is you don't have to move the puppet 24 times for a movement, but for a second of film, be it a movement and half way through the next or whatever.


cinders1 Posted: Oct 20th 2008

we're getting there!!! thats what i mean, yes 24 photographs for a second of film. but not necessarily 24 movements in the model. we got there nofby. good job im not a teacher eh:D


jills Posted: Oct 20th 2008

Lol yes we're almost there... I read "if you are shooting at 24 fps you do have to move the puppet 24 times". Again, I'm not experienced like you are Nofby, but I thought that if ANIMATORRUA07 was shooting 24 fps in doubles, he would only have to move the puppet 12 times. It would only have to be done 24 times if it were in singles, no?


Nofby Posted: Oct 20th 2008

You do have to move the puppet 24 times. If shooting on 2's, 12 times. It dosen't matter what the movement/s is, if you want a smooth animated movement, you have to move the puppet each frame, otherwise the long gaps make the movement jerky. This is only if the puppet is moving of course.


Nofby Posted: Oct 20th 2008

That was in reply to cinders.

jills- yep, thats right.


cinders1 Posted: Oct 20th 2008

thats what i was trying to explain!!! well done nofby|-)


Nofby Posted: Oct 20th 2008

24 fps on singles- 24 frames = 1 second

24 fps on doubles- 12 frames = 1 second


Nofby Posted: Oct 20th 2008

Hurray! ;)


Harry Posted: Oct 20th 2008

What does that mean nofby. Does 24fps run smoother than 12 as there is more pictures?


Nofby Posted: Oct 20th 2008

I have replied in your other thread


jills Posted: Oct 20th 2008
:D



Login to post a comment

No account? Register here


Are you sure you wish to hide this message? You will not be able to read it again.

Are you sure you wish to report this message to our Moderation Team?
You will not be able to read it again.